LZ:=DYNAINFO(3)*1,COLORFFFF00,POINTDOT;
LC:=REF(CLOSE,1);
RSI1:=SMA(MAX(CLOSE-LC,0),6,1)/SMA(ABS(CLOSE-LC),6,1)*2;
RSI2:=SMA(MAX(CLOSE-LC,0),12,1)/SMA(ABS(CLOSE-LC),12,1)*2;
RSI3:=SMA(MAX(CLOSE-LC,0),24,1)/SMA(ABS(CLOSE-LC),24,1)*2;
AA1:=IF(RSI1<RSI2 OR RSI1<RSI3 OR RSI2<RSI3,RSI3,RSI1)+LZ,COLORRED;
AA2:=IF(RSI1<RSI2 OR RSI1<RSI3 OR RSI2<RSI3,RSI3,RSI2)+LZ,COLORYELLOW;
AA3:=RSI3+LZ,COLORBLUE;
AA:=(CLOSE-MA(CLOSE,21))/MA(CLOSE,21)*100;
游击战法:IF(AA>65,65,AA),COLORGREEN;
牛熊分界:0,DOTLINE,COLORYELLOW;